teamLab: LIFE
The blessings and threats of nature,
teamlab.art of the homepage
In addition, the benefits and risks brought by civilization,
Everything is constantly connected.
somewhere absolute
It's not malicious, but
just to conform
It can also be overly harsh.
These relationships or feelings
It cannot be simply understood or defined.
But no matter what situation
we will surely live
Life is beautiful.
touch, talk
media art art of interactionam. The artist and the audience meet, talk, and influence each other through the work. Suppose we are talking to someone. You will have to think about what to say and how to say it.
like this, Art also has a dialogue. So there are worries too. For a long time, artists have expressed these concerns through works of art. And through it, he spoke to the audience. In this way, we can communicate with artists. And these interactions have been around for a long time, and they have been primarily psychological ones.
It was a metaphorical communication method in which the artist conveyed his or her intentions or emotions through the work, and the audience appreciated it and inferred the subject or shared opinions with others.
new conversation, mass media
With the passage of time and advances in technology, mass mediahas appeared It was a kind of media that could quickly supply large amounts of information to the general public. Some artists have attempted to communicate with audiences through mass media. and this media artam.
What distinguishes media art from existing art forms is that it uses not only psychological interaction but also material interaction with the audience by using a specific interface as a method of communication. Sometimes this material interaction is used as a component of the work. In other words, media art is a metaphorical communication method of existing art forms.A more direct form of communicationI can say.
videotape memories
Let's step back in time for a moment and go back to the late 60's. Then we retro stylecan face Video art that emerged in this era is an art form that uses video technology as a visual and audio medium. As technology such as the tape recorder became available to the private sector, it was established as an independent art field.
Video art follows many of the conventions and grammars defined by art forms such as film and theater. not necessarily dependent Compared to the existing one-way media, video art two-way personality, which is the same principle as the material and psychological interaction of media art. Sometimes artists use video art to convey the characteristics of this democratic material to the audience.
As time passed and new technologies such as the Internet, computers, and smartphones appeared, media art utilizing more diverse media appeared, and video art became a category of media art. In the two photos below, we can see the change in the form and expression of video art.
Video, an art form with little tradition and no ritual grounding… , is the perfect medium for conceptual artists whose work questions the nature of art itself.
david ross(David Ross), Video Art Curator
With few traditional customs and no ceremonial basis… As an art form, video is the perfect vehicle for conceptual artists to question the nature of art itself.
Two New Writers and Media
Today, with the development of various IT technologies, new mediumappeared. Recently, various writers have created and expressed new stories based on them. And among them, today, I will select two people to briefly introduce the artist and the work.
YIYUN KANG
The source of Kang Lee-yoon's work exploring the bordersam. Rather than focusing on the production of objects per se, her works are created through projection mapping installations. Pay attention to the creation of a relational environment. The theme of the work originates from the artist's awareness that today's dualistic thinking is losing its effectiveness as boundaries are constantly shifting.
A new immersive media art piece, 'Gates', was presented at 'The Moment of A', a special exhibition in Hangeul celebrating the 100th anniversary of the Chosun Ilbo's 100th anniversary in 2020. The biggest symbol that makes up the work is BTS and their global fan club 'ARMY'. The spread of Hangeul through the Army is expressed through the work. The artist's idea that exciting and innovative ideas can be encountered when discovery, planning, and training freely cross borders stands out.
Akihiko Taniguchi (谷口暁彦, Akihiko Taniguchi)
Exploring the boundary between virtual and real conceptsAs an artist who works, I mainly work with computers. Works are presented in various forms such as video, network, and performance. 2016 Seoul Museum of Art In , he introduced two works, 'Things that look like me/About seeing' and 'Big Browser 3D'. 3D game formatused This work, maintained with the sense of a game, is based on the question of how much and how far the ego called 'I' can be extended.
Helping easy production and recording of images via 3D scanner, Taniguchi is a human being in the entertainment element. related to nature Plant the subject of inquiry. It means that the audience controls Taniguchi's avatar and sees what the artist has already seen in the past, in the way the artist saw it. Through the replication and creation of data, it is possible to have a different perspective. Through this, the gaze of the artist and the gaze of the audience can be unified, and sometimes they can look at the work from a different point of view.
As such, media art speaks to the audience in various forms depending on the phases of the times. Don't be afraid, come closer. We can communicate with the artist through active participation, and sometimes it can be a component of the work. When someone gets lost between art and technology, I always hope to see them again.
Tags
- BTS, teamLab, Lee Yoon Kang, digital content, media art, Nam June Paik, video art, Realistic Media Art, Akihiko Taniguchi