[Front Line of AI X Art #2] Horizon of Art and Technology, Interactive Media Art

In the digital world, a person can be an observer and move around in the world at the same time,
There is no boundary between what you see and yourself.

- Inoko Toshiyuki, TeamLab

Audiences That Become Part Of Art

All technology touches art.
Usually, the two fields are considered different fields, but they have very similar characteristics. Both art and technology innovatively approach human life and create new values through ceaseless creation.

Gradual changes in technology have expanded the world of human senses into the realm of art. Through a close connection with digital, a world of creative art that has never been seen before has been unfolded.

Image generated by artificial intelligence (Source: CUZ)

Here is an example that better illustrates the coexistence of art and technology. That is, 'Interactive Media Art'.
Interactive media art pursues two-way communication between the audience and the work based on 'interaction'. If the audience in the past was simply a 'appreciator' watching the work, Media art expands the role of the audience to 'participant'. In other words, it becomes a complete work only when 'the audience actively participates'.

If so, how can the audience participate in art, and what technology makes this possible?
today, Through a conversation with ChatGPT We want to learn about interactive media art, the importance of interactivity in art, and the technology to use it.

Image generated by artificial intelligence (Source: CUZ)

* The following articles are posts written by artificial intelligence using ChatGPT and Midjourney.

Interactive Media Art

Hello ChatGPT. How have you been?

hello. Since I am an artificial intelligence model, I have no thoughts or feelings, but I always try my best. Please feel free to ask any questions you may have.

Today, I would like to talk about 'interaction' in media art.
Do you know about Interactive Media Art?

yes, I know about interactive media art. Interactive media art means that the content or form of the work is completed through the participation and interaction of the audience.
The work utilizes digital technology to stimulate the audience's five senses and emotions, and through this, the audience can expand their visual experience of art. If existing art used only sight, it is easy to find examples of participatory media art that utilizes sight, touch, and smell to completely immerse oneself in the work.

Yes, so why do so many works try to utilize interaction with the audience?

First, in interactive media art, interaction with the audience is important to enhance the experiential value of the work. the audience 
Through interaction, the boundaries of the work that was confined to the frame are broken down and become a part of the work. For example, the audience can control a part of the work and interpret it in their own way, which can be a new and more memorable experience than the previous work.
Second, it is because activities that directly see and feel content can create new cultural values. The audience interacts with 
The sharing of personal experiences promotes exchange between art and technology, and between society and people. People from various cultural backgrounds gather to form a huge discourse and create an open and free cultural meaning that was impossible in the existing art form.

Image generated by artificial intelligence (Source: CUZ)

You are saying that interactive media art is effective in providing an innovative art experience.
What technologies are used for the interaction of media art?

There are various technologies used for the interaction of media art. Among them Let's talk about representative technologies.

  1. Sensor technology: Sensor technology is used to sense and control the interaction between the artwork and the audience. For example, it is used to control or manipulate the motion of an artwork by sensing the audience's movement, sound, light, temperature, etc.
  2. Computer vision technology: Computer vision technology is used to detect and control interactions between artworks and audiences using cameras and image processing techniques. For example, it is used to control or manipulate the action of a piece by detecting the movements and gestures of the viewer.
  3. Virtual reality technology: Virtual reality technology is used to create a virtual reality environment to enable interaction between a work of art and its audience. The audience interacts with the work in a virtual reality environment, resulting in a new participatory experience.
  4. Voice recognition technology: Voice recognition technology is used to detect and control the interaction between the artwork and the audience. It is used to control or manipulate the action of a piece by recognizing the audience's voice commands.
  5. Internet technology: Internet technology enables remote interaction between artworks and audiences. The audience can access and interact with the work through the Internet.

These technologies are used to improve interactivity in media art and provide a participatory art experience.

Image generated by artificial intelligence (Source: CUZ)

okay. In addition to the work and social aspects, if the number of interactive works in which the audience directly participates increases,
What are the advantages for us (the spectators)?

We have the following advantages:

  1. Participatory Experience: Audiences can have a unique experience by directly participating in the work. Through this, you can feel fun and interest in art works and increase your understanding and interest in media art.
  2. Enhancing Creativity and Imagination: Interactive works can stimulate the creativity of audiences through participatory experiences. Audiences participate with their own interpretations and feelings about the work, which can trigger new ideas and creative thinking.
  3. Educational Knowledge: Works of art serve to convey various visual and cultural knowledge to the audience. Through direct participation, the audience finds the connection between art and technology, and through this, learns the significance and value of the work.
  4. Social Interaction Communication: Interactive works provide an environment where audiences can freely communicate with each other, between artists and audiences, and between audiences. Audiences interact with the environment in their own creative ways, which allows them to form social identities and relationships.
  5. Technological Advancement: Because interactive works are created using digital technology, they promote more diverse and innovative technological advancements. Artists and technicians develop and apply various technologies to increase interactivity, which can contribute not only to the field of art but also to the development and application of digital technology.

These advantages allow audiences to have more diverse creative perspectives and actively enjoy art culture, and it is expected that participatory art culture will be further vitalized in the future.

What efforts will be needed to create more interactive media art works in the future?

Interactive media art is becoming a field that more and more people experience and participate in. Accordingly, media art artists and technicians are required to make various technical and ethical efforts to further develop their works and enrich the experiences of participants.

1. Technical Effort

  • Various sensor technology and interaction technology: With the development of technology that collects and processes various data such as motion, voice, and image of spectators, the range of participation can be further expanded.
  • Real-time processing technology: It is necessary to process the viewer's data in real time to increase the responsiveness of the work.
  • Artificial intelligence and machine learning: Artificial intelligence and machine learning technology should be used in interactive media art works so that the work can change while interacting with the participants.
  • User experience: Interactive media art is an art form that places importance on the experiences and emotions of the participants. Therefore, the work must be designed and implemented so that participants can have a comfortable and pleasant experience.

2. Ethical Efforts

  • Privacy: Methods and legal regulations are needed to protect the personal information of participants.
  • Diversity and racism issues: Interactive media art must accept and respect the diverse experiences and cultural backgrounds of its participants. Therefore, you must create works that respect diversity, such as race, gender, and disability, and try to prevent problems such as discrimination or harassment from occurring within your works.

Through these technical and ethical efforts, media art writers and technicians can create interactive media art works that provide more participatory and diverse experiences.

Image generated by artificial intelligence (Source: CUZ)

concluding remarks

From a 'viewer' to a 'participant' to a 'part of the work', interactive media art production methods and changes in perception methods are providing innovative art experiences. Even if 'interaction' is a rather complex application of technology, it expresses the belief that interactive media art will become a universal culture of the same time if we move along with the development of digital.

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